![]() ![]() It’s a technique that’s really only been used in 3D movies to date, and fairly recently, too. The game is implementing a fully path-traced renderer and is computationally expensive to run. If you’re underwhelmed by 97 fps on a $1,200 GeForce RTX 2080 Ti card, remember what’s going on here. ![]() We had to patch the Steam version first using the Yamagi patch. For comparison, we saw about 419 fps in Quake II, set to 1920×1080 with 8x anisotropic filtering and multisampling turned off, using the OpenGL 3.2 renderer on a Core i7-9750H laptop with a GeForce GTX 1660 Ti GPU. On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920×1080, with visual quality set to high. In 1997, though, PC gamers all wanted 3Dfx’s Voodoo card (the Voodoo2 card would come out a year after Quake II). The conventional wisdom among investors, technology analysts, and press was that Intel could do no wrong and would soon take over the discrete graphics market. In fact, dozens of graphics companies were still competing at the time.Īs if to prove how the world is on a time loop, everyone was quaking in their boots in fear of Intel’s upcoming discrete graphics card, the i740 using the AGP interface. In 1997, Matrox was still in the game, AMD hadn’t yet bought ATI, and even Nvidia’s GeForce didn’t exist yet (its card at the time was the Riva 128). When we talk about Quake II, we’re talking old-school PC gaming, and old-school graphics. Memories: Going way, way back to Quake II I'm sold - just not for this price and with such scarce implementation.Update: The final version seems to have changed the demo file name shown in the video, but we just tested it on the free version Nvidia released this morning ( download it here). I'm SUPER stoked for this tech and when it becomes more accessible and more widely implemented, I'm definitely getting a ray-tracing capable card. As it is and as great as this demo is, it's just not worth it yet. Then I'd be on the way to the store for my 2080 Ti or 2080 right now. Maybe the original Splinter Cell or Chaos TheoryĪny 3D universe GTA (Vice City would look gorgeous IMO) Quake I, II and IV (that would be very interesting) ![]() If there were maybe like 10 games with this tech that I really like, even old ones, let's say we had Half-Life (either one) If I set it to 1080p with resolution scaling to 50%, I can get a stableish 60, but it looks very muddy (obviously). I got 6-7 FPS LOL, but that's to be expected. Just for the heck of it, I tried it at my native resolution (2560x1440) with everything dialed up to max. I realized I never posted my specs, so here they are:ĪSUS ROG STRIX GTX 1080 Ti with the "Gaming" OC preset (clock usually goes to about 1970MHz) That said the performance on 1080 is total garbage (obviously), so don't expect much better results on TI version either.Īlso just tried the official, nVidia RTX update. And yeah, fully ray-traced Quake 2 is far more impressive and interesting than TR, ME, BF5, etc with almost non-existent rt features. You need to update drivers to version 425.31 (minimum) to be able to launch RT dependent apps. RT calculations will happen on a software level. Yes, you will be able to play Quake II "RTX" on 10 series gpus. TBH I didn't care for DXR implementation in "parts" for modern titles (BFV reflections, SotTR shadows, Metro Exodus lighting), but the Quake demo intrigues me. The new games obviously run like garbage because there are no RT cores in 10 series cards, but will I be able to at least try Quake II RTX with a GTX 1080 Ti? Originally posted by eS:If I've been following this whole RTX thing correctly, then nVidia unlocked DXR support for 10 series cards a month or so ago.
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